Sunday, July 15, 2007

"Twenty-Five Ways To Suppress Truth - Must Read Survival Guide

Best of the Web from Signs of The Times
Twenty-Five Ways To Suppress Truth - Must Read Survival Guideby H. Michael Sweeney
proparanoid.com
Fri, 13 Jul 2007

Strong, credible allegations of high-level criminal activity can bring down or damage a government, religion, or corporation.

Where the crime involves a conspiracy, or a conspiracy to cover up the crime, there will invariably be a disinformation campaign launched against those seeking to uncover and expose the truth and/or the conspiracy.

When these type of entities lack an effective, fact-based offense or defense, Propaganda Techniques for Truth Suppression are employed.

The specific tactics which disinfo artists tend to apply are revealed here. Also included with this material are seven common traits of the disinfo artist which may also prove useful in identifying players and motives.

The more a particular party fits the traits and is guilty of following the rules, the more likely they are a professional disinfo artist with a vested motive. People can be bought, threatened, or blackmailed into providing disinformation, so even "good guys" can be suspect in many cases.

The success of these techniques, Built upon Thirteen Techniques for Truth Suppression by David Martin, depends heavily upon a cooperative compliant press, an inept and token opposition force, and how naive, frightened, and apathetic the general public is.

Beware of what and who you trust.

Know and understand what these Propaganda Techniques for Truth Suppression are, and how they can be used against (to destroy / damage) and for (to support) any issue or point of view- or you.

Remember, most of the information in the Information Age, is false--(what you think you know, just ain't so).

A rational person, interested in the truth, will evaluate a chain of evidence and conclude that the links are solid and conclusive, or that one or more links are weak and need further development before conclusion can be arrived at, or that one or more links can be broken, usually invalidating the argument. This is not always so if parallel links already exist or can be found, or if a particular link was merely supportive, but not in itself key to the argument.

The game is played by raising issues which either strengthen or weaken (preferably to the point of breaking) these links.

It is the job of a disinfo artist to interfere with these evaluations... to at least make people think the links are weak or broken when, in truth, they are not... or to propose alternative solutions leading away from the truth.

Often, by simply impeding and slowing down the process through disinformation tactics, a level of victory is assured because apathy increases with time and rhetoric; people get tired of going in endless circles of discussion with no conclusion.

It would seem true in almost every instance, that if one cannot break the chain of evidence - fact based - for a given solution, truth has won out. If the chain is broken either a new link must be forged, or a whole new chain developed, or the solution is invalid and a new one must be found... but truth still wins out.

There is no shame in being the creator or supporter of a failed solution, chain, or link, if done with honesty in search of the truth. This is the rational approach. While it is understandable that a person can become emotionally involved with a particular side of a given issue, it is really unimportant who wins, as long as truth wins.

But the disinfo artist will seek to emotionalize and chastise any failure (real or false), and will seek by means of intimidation to prevent discussion in general.

It is the disinfo artist and those who pull their strings (those who stand to suffer should the crime be solved), who MUST seek to prevent rational and complete examination of any chain of evidence which would hang them. Since fact and truth seldom fall on their own, they must be overcome with lies and deceit.

Professionals in the art of lies and deceit, such as members of the intelligence community and the professional criminal (often the same people or at least working together), tend to utilize fairly well defined and observable tools in this process. However, the public at large is generally not aware of, nor armed against, such weapons; thus they are easily led astray by these time-tested tactics. Remarkably, even media and law enforcement personnel are generally NOT TRAINED to deal with these issues either. For the most part, only the players themselves - Deception Professionals - understand the rules of the game.

For such disinfo agents, the overall aim is to avoid discussing any links in the chain of evidence which cannot be broken and, at the same time, to use clever deceptions or lies to make select links seem weaker than they are, to create the illusion of a break, or better still, cause any who are considering the chain of evidence to be distracted in any number of ways, including questioning the credentials of the presenter of the evidence.

Please understand that fact is fact, regardless of the source.

Likewise, truth is truth, regardless of the source. This is why criminals are allowed to testify against other criminals.

Where a motive to lie may truly exist, only actual evidence that the testimony itself IS a lie renders it completely invalid. Were a known 'liar's' testimony to stand on its own without supporting fact, it might certainly be of questionable value, but if the testimony (argument) is based on verifiable or otherwise demonstrable facts, it matters not who does the presenting or what their motives are, or if they have lied in the past or even if motivated to lie in this instance -- the facts or links would and should stand or fall on their own merit and their part in the matter will merely be supportive.

In public forums such as newspaper letters to the editor, and Internet chat and news groups, the disinfo types have a very important role.

In these forums, the principle topics of discussion are generally efforts made by individuals to cause other persons to become interested in their own particular position, idea, or solution -- which is usually in an early stage of development at the time. They propose an idea and seek further information, data, facts and input from others to either prove or disprove that idea.

People often use such mediums as a sounding board and in hopes gathering more data to better form their ideas. In situations where such ideas are critical of government or powerful, vested groups (especially if their criminality is the topic), the disinfo artist has yet another role -- the role of nipping the discussion and the sharing of information in the bud. They also engage in a process of making sure that the presenter of the idea, and any supporters of that idea, are less than credible. This is very useful to do at very early stages of the process should any possible future confrontation in more public forums result due to early successes of the presenter of the information.

You can often spot the disinfo types at work here by the unique application of "higher standards" of discussion than is necessarily warranted by the subject or in the specific context. They will demand that those presenting arguments or concepts back everything up with the same level of expertise as a professor, a professional researcher, or investigative writer. They will present the view that anything less renders any discussion meaningless and unworthy, and anyone who disagrees is obviously stupid -- and they generally put it in exactly those terms.

So, as you read any such discussions, particularly on Internet news groups (NG), or forums, decide for yourself when a rational argument is being applied and when disinformation, psyops (psychological warfare operations) or trickery is the tool. It is okay to accuse those guilty of not using rational arguments. They (both those deliberately seeking to lead you astray, and those who are simply foolish or misguided thinkers) generally run for cover when thus exposed, or -- put in other terms, they put up or shut up (a perfectly acceptable outcome either way, since truth is the goal.) (There are cases where agents work in teams, in which case, if you accuse them of not sticking to the facts, YOU are the one who will be flamed and derided until you give up in despair.)

Here are the twenty-five methods and seven traits, some of which don't apply directly to NG or internet forum applications. Each contains a simple example in the form of actual remarks (paraphrased for simplicity) from NG comments on commonly known historical events, and a proper response.

Accusations should not be overused -- reserve for repeat offenders and those who use multiple tactics. Responses should avoid falling into emotional traps or informational sidetracks, unless it is feared that some observers will be easily dissuaded by the trickery. Consider quoting the complete rule rather than simply citing it, as others will not have reference. Offer to provide a complete copy of the rule set upon request:

Twenty-Five Rules of Disinformation

Note: The first rule and last five (or six, depending on situation) rules are generally not directly within the ability of the traditional disinfo artist to apply. These rules are generally used more directly by those at the leadership, key players, or planning level of the criminal conspiracy or conspiracy to cover up.

1. Hear no evil, see no evil, speak no evil. Regardless of what you know, don't discuss it -- especially if you are a public figure, news anchor, etc. If it's not reported, it didn't happen, and you never have to deal with the issues.

2. Become incredulous and indignant. Avoid discussing key issues and instead focus on side issues which can be used show the topic as being critical of some otherwise sacrosanct group or theme. This is also known as the 'How dare you!' gambit.

3. Create rumor mongers. Avoid discussing issues by describing all charges, regardless of venue or evidence, as mere rumors and wild accusations. Other derogatory terms mutually exclusive of truth may work as well. This method which works especially well with a silent press, because the only way the public can learn of the facts are through such 'arguable rumors'. If you can associate the material with the Internet, use this fact to certify it a 'wild rumor' from a 'bunch of kids on the Internet' which can have no basis in fact.

4. Use a straw man. Find or create a seeming element of your opponent's argument which you can easily knock down to make yourself look good and the opponent to look bad. Either make up an issue you may safely imply exists based on your interpretation of the opponent/opponent arguments/situation, or select the weakest aspect of the weakest charges. Amplify their significance and destroy them in a way which appears to debunk all the charges, real and fabricated alike, while actually avoiding discussion of the real issues.

5. Sidetrack opponents with name calling and ridicule. This is also known as the primary 'attack the messenger' ploy, though other methods qualify as variants of that approach. Associate opponents with unpopular titles such as 'kooks', 'right-wing', 'liberal', 'left-wing', 'terrorists', 'conspiracy buffs', 'radicals', 'militia', 'racists', 'religious fanatics', 'sexual deviates', and so forth. This makes others shrink from support out of fear of gaining the same label, and you avoid dealing with issues.

6. Hit and Run. In any public forum, make a brief attack of your opponent or the opponent position and then scamper off before an answer can be fielded, or simply ignore any answer. This works extremely well in Internet and letters-to-the-editor environments where a steady stream of new identities can be called upon without having to explain criticism, reasoning -- simply make an accusation or other attack, never discussing issues, and never answering any subsequent response, for that would dignify the opponent's viewpoint.

7. Question motives. Twist or amplify any fact which could be taken to imply that the opponent operates out of a hidden personal agenda or other bias. This avoids discussing issues and forces the accuser on the defensive.

8. Invoke authority. Claim for yourself or associate yourself with authority and present your argument with enough 'jargon' and 'minutia' to illustrate you are 'one who knows', and simply say it isn't so without discussing issues or demonstrating concretely why or citing sources.

9. Play Dumb. No matter what evidence or logical argument is offered, avoid discussing issues except with denials they have any credibility, make any sense, provide any proof, contain or make a point, have logic, or support a conclusion. Mix well for maximum effect.

10. Associate opponent charges with old news. A derivative of the straw man -- usually, in any large-scale matter of high visibility, someone will make charges early on which can be or were already easily dealt with - a kind of investment for the future should the matter not be so easily contained.) Where it can be foreseen, have your own side raise a straw man issue and have it dealt with early on as part of the initial contingency plans. Subsequent charges, regardless of validity or new ground uncovered, can usually then be associated with the original charge and dismissed as simply being a rehash without need to address current issues -- so much the better where the opponent is or was involved with the original source.

11. Establish and rely upon fall-back positions. Using a minor matter or element of the facts, take the 'high road' and 'confess' with candor that some innocent mistake, in hindsight, was made -- but that opponents have seized on the opportunity to blow it all out of proportion and imply greater criminalities which, 'just isn't so.' Others can reinforce this on your behalf, later, and even publicly 'call for an end to the nonsense' because you have already 'done the right thing.' Done properly, this can garner sympathy and respect for 'coming clean' and 'owning up' to your mistakes without addressing more serious issues.

12. Enigmas have no solution. Drawing upon the overall umbrella of events surrounding the crime and the multitude of players and events, paint the entire affair as too complex to solve. This causes those otherwise following the matter to begin to lose interest more quickly without having to address the actual issues.

13. Alice in Wonderland Logic. Avoid discussion of the issues by reasoning backwards or with an apparent deductive logic which forbears any actual material fact.

14. Demand complete solutions. Avoid the issues by requiring opponents to solve the crime at hand completely, a ploy which works best with issues qualifying for rule 10.

15. Fit the facts to alternate conclusions. This requires creative thinking unless the crime was planned with contingency conclusions in place.

16. Vanish evidence and witnesses. If it does not exist, it is not fact, and you won't have to address the issue.

17. Change the subject. Usually in connection with one of the other ploys listed here, find a way to side-track the discussion with abrasive or controversial comments in hopes of turning attention to a new, more manageable topic. This works especially well with companions who can 'argue' with you over the new topic and polarize the discussion arena in order to avoid discussing more key issues.

18. Emotionalize, Antagonize, and Goad Opponents. If you can't do anything else, chide and taunt your opponents and draw them into emotional responses which will tend to make them look foolish and overly motivated, and generally render their material somewhat less coherent. Not only will you avoid discussing the issues in the first instance, but even if their emotional response addresses the issue, you can further avoid the issues by then focusing on how 'sensitive they are to criticism.'

19. Ignore proof presented, demand impossible proofs. This is perhaps a variant of the 'play dumb' rule. Regardless of what material may be presented by an opponent in public forums, claim the material irrelevant and demand proof that is impossible for the opponent to come by (it may exist, but not be at his disposal, or it may be something which is known to be safely destroyed or withheld, such as a murder weapon.) In order to completely avoid discussing issues, it may be required that you to categorically deny and be critical of media or books as valid sources, deny that witnesses are acceptable, or even deny that statements made by government or other authorities have any meaning or relevance.

20. False evidence. Whenever possible, introduce new facts or clues designed and manufactured to conflict with opponent presentations -- as useful tools to neutralize sensitive issues or impede resolution. This works best when the crime was designed with contingencies for the purpose, and the facts cannot be easily separated from the fabrications.

21. Call a Grand Jury, Special Prosecutor, or other empowered investigative body. Subvert the (process) to your benefit and effectively neutralize all sensitive issues without open discussion. Once convened, the evidence and testimony are required to be secret when properly handled. For instance, if you own the prosecuting attorney, it can insure a Grand Jury hears no useful evidence and that the evidence is sealed and unavailable to subsequent investigators. Once a favorable verdict is achieved, the matter can be considered officially closed. Usually, this technique is applied to find the guilty innocent, but it can also be used to obtain charges when seeking to frame a victim.

22. Manufacture a new truth. Create your own expert(s), group(s), author(s), leader(s) or influence existing ones willing to forge new ground via scientific, investigative, or social research or testimony which concludes favorably. In this way, if you must actually address issues, you can do so authoritatively.

23. Create bigger distractions. If the above does not seem to be working to distract from sensitive issues, or to prevent unwanted media coverage of unstoppable events such as trials, create bigger news stories (or treat them as such) to distract the multitudes.

24. Silence critics. If the above methods do not prevail, consider removing opponents from circulation by some definitive solution so that the need to address issues is removed entirely. This can be by their death, arrest and detention, blackmail or destruction of their character by release of blackmail information, or merely by destroying them financially, emotionally, or severely damaging their health.

25. Vanish. If you are a key holder of secrets or otherwise overly illuminated and you think the heat is getting too hot, to avoid the issues, vacate the kitchen.

Eight Traits of the Disinformationalist

1) Avoidance. They never actually discuss issues head-on or provide constructive input, generally avoiding citation of references or credentials. Rather, they merely imply this, that, and the other. Virtually everything about their presentation implies their authority and expert knowledge in the matter without any further justification for credibility.

2) Selectivity. They tend to pick and choose opponents carefully, either applying the hit-and-run approach against mere commentators supportive of opponents, or focusing heavier attacks on key opponents who are known to directly address issues. Should a commentator become argumentative with any success, the focus will shift to include the commentator as well.

3) Coincidental. They tend to surface suddenly and somewhat coincidentally with a new controversial topic with no clear prior record of participation in general discussions in the particular public arena involved. They likewise tend to vanish once the topic is no longer of general concern. They were likely directed or elected to be there for a reason, and vanish with the reason.

4) Teamwork. They tend to operate in self-congratulatory and complementary packs or teams. Of course, this can happen naturally in any public forum, but there will likely be an ongoing pattern of frequent exchanges of this sort where professionals are involved. Sometimes one of the players will infiltrate the opponent camp to become a source for straw man or other tactics designed to dilute opponent presentation strength.

5) Anti-conspiratorial. They almost always have disdain for 'conspiracy theorists' and, usually, for those who in any way believe JFK was not killed by LHO. Ask yourself why, if they hold such disdain for conspiracy theorists, do they focus on defending a single topic discussed in a NG focusing on conspiracies? One might think they would either be trying to make fools of everyone on every topic, or simply ignore the group they hold in such disdain.Or, one might more rightly conclude they have an ulterior motive for their actions in going out of their way to focus as they do.

6) Artificial Emotions. An odd kind of 'artificial' emotionalism and an unusually thick skin -- an ability to persevere and persist even in the face of overwhelming criticism and unacceptance. This likely stems from intelligence community training that, no matter how condemning the evidence, deny everything, and never become emotionally involved or reactive. The net result for a disinfo artist is that emotions can seem artificial.

Most people, if responding in anger, for instance, will express their animosity throughout their rebuttal. But disinfo types usually have trouble maintaining the 'image' and are hot and cold with respect to pretended emotions and their usually more calm or unemotional communications style. It's just a job, and they often seem unable to 'act their role in character' as well in a communications medium as they might be able in a real face-to-face conversation/confrontation. You might have outright rage and indignation one moment, ho-hum the next, and more anger later -- an emotional yo-yo.

With respect to being thick-skinned, no amount of criticism will deter them from doing their job, and they will generally continue their old disinfo patterns without any adjustments to criticisms of how obvious it is that they play that game -- where a more rational individual who truly cares what others think might seek to improve their communications style, substance, and so forth, or simply give up.

7) Inconsistent. There is also a tendency to make mistakes which betray their true self/motives. This may stem from not really knowing their topic, or it may be somewhat 'freudian', so to speak, in that perhaps they really root for the side of truth deep within.

I have noted that often, they will simply cite contradictory information which neutralizes itself and the author. For instance, one such player claimed to be a Navy pilot, but blamed his poor communicating skills (spelling, grammar, incoherent style) on having only a grade-school education. I'm not aware of too many Navy pilots who don't have a college degree. Another claimed no knowledge of a particular topic/situation but later claimed first-hand knowledge of it.

8) Time Constant. Recently discovered, with respect to News Groups, is the response time factor. There are three ways this can be seen to work, especially when the government or other empowered player is involved in a cover up operation:

a) ANY NG posting by a targeted proponent for truth can result in an IMMEDIATE response. The government and other empowered players can afford to pay people to sit there and watch for an opportunity to do some damage. SINCE DISINFO IN A NG ONLY WORKS IF THE READER SEES IT - FAST RESPONSE IS CALLED FOR, or the visitor may be swayed towards truth.

b) When dealing in more direct ways with a disinformationalist, such as email, DELAY IS CALLED FOR - there will usually be a minimum of a 48-72 hour delay. This allows a sit-down team discussion on response strategy for best effect, and even enough time to 'get permission' or instruction from a formal chain of command.

c) In the NG example 1) above, it will often ALSO be seen that bigger guns are drawn and fired after the same 48-72 hours delay - the team approach in play. This is especially true when the targeted truth seeker or their comments are considered more important with respect to potential to reveal truth. Thus, a serious truth sayer will be attacked twice for the same sin








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